Chillingham Public School

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K, 1 & 2 STEM Task

'Bubble' Bees


Working with the Ozobot program students learnt to colour code a filghtpath for the Ozobots, aka bees. They added features from our playground to create a 3 dimensional path for the bees to travel along. Year 3-6 came to assist them testing their coding to ensure the bees followed the planned route. 

Year 2 students were able to mentor Year 1 and Kindergarten as they have several years of experience using this program. Their depth of technical knowhow is put to the test when tranferring knowledge to younge students. In this instance they did an excellent job with this complex task. 

As part of our investigations into bees Mrs Bergquist assisted students to create these bubble bees. To complete the detailed illustrations considerable research was undertaken to ensure accuracy.

The bees were sketched, painted, then outlined. The 'hive' texture was created by printing with bubble wrap in complimentary colours. The bee were carefully cut and pasted onto the hive. The black outline gave the hive shape for the wall display in our classroom.


Preschoolers meet the Bees

Collaboration in learning

Two students planning together

Students worked collaboratively to create their Ozobot pathways and turn the little robots into bees.  

Once again to complete this task they researched bees and their behaviour to accurately plan their pathway. We went for observation walks to watch where the bees were going after leaving the hive. Students were surprised at how far the bees flew from the hive and the challenge it was returning with their heavy pollen-laden legs. 

Bee flight paths

Students programmed to Ozobots to mimic the real flightpaths passing various features in the playground. 

Mapping the location of flowers in the playground proved quite challenging to develop new orienteering skills.

Year 2 helped younger students to master the coding program sharing their skills.

Programming the Ozobot Bees